Capyre
Base Stats
HP |
55 |
STAMINA |
55 |
SPEED |
88 |
ATTACK |
71 |
DEFENSE |
68 |
SP ATTACK |
45 |
SP DEFENSE |
47 |
Overview
Capyre differentiates itself from similar Fire-type Tems with its combination of speed and access to Heat Up. If Capyre can find an opportunity to boost its attack, it can become a savage damage dealer to turn the tide of a game. Even without an attack boost, it can switfly threaten enemies if it manages to get onto the field safely. With the right allies, its high damage potential, and its high base speed, a carefully piloted Capyre shouldn't be underestimated.
CAPYRE BASIC BUILD
by East_25
Updated as of Patch 1.3
Techniques
Quetza-leno
Base Jump
Heat Up
Flaming Meteorite
TVs
|
Base |
TV |
Total |
HP |
55 |
0 |
315 |
STAMINA |
55 |
17 |
64 |
SPEED |
88 |
497 |
309 |
ATTACK |
71 |
484 |
286 |
DEFENSE |
68 |
2 |
176 |
SP ATTACK |
45 |
0 |
136 |
SP DEFENSE |
47 |
0 |
142 |
Description
(1.3 DUKE'S NOTES - YOU KNOW IT'S ROUGH WHEN A TEM GETS LIKE 180 OR SO TVS WORTH OF STAT BUFFS AND PEOPLE ARE STILL DOWN ON IT. LULUCHROAR WILL PROVE THE HATERS WRONG TRUST)
Capyre received a big boost during the Arbury Island update, when Last Rush was buffed and it gained Base Jump for coverage. Capyre has a pretty straightforward gameplan - Heat Up and then rain damage onto the opponent at high speed.
Fake Beard, Sweatband, and Adrenaline Shot all prolong Capyre's ability to deal damage, and are all great gears for the tem, though Fire Chip, Marbles, and War Drum can be considered if you're favouring a little more power. Embers can also be very useful on Capyre, who has enough physical bulk to match up well into some non-super-effective threats if they're burned.
Capyre works best with Neutrals, in particular Skunch, who can soften targets with Perfect Jab, and Mouflank, who can join Capyre in high-speed damage dealing with Res Badge boosted Goring.
Capyre - Goat of Mass Destruction
by Allie
Updated as of Patch 1.0.0
Techniques
Quetza-leno
Embers
Flaming Meteorite
Heat Up
TVs
|
Base |
TV |
Total |
HP |
55 |
0 |
294 |
STAMINA |
55 |
20 |
61 |
SPEED |
88 |
482 |
306 |
ATTACK |
71 |
497 |
280 |
DEFENSE |
68 |
0 |
175 |
SP ATTACK |
45 |
0 |
136 |
SP DEFENSE |
47 |
1 |
140 |
Description
Capyre fills the role of a hyper-offensive glass cannon with its incredibly high speed and access to the high-power priority move Quetza Leno. It also has the ability to set up with Heat Up on boardstates it is unpressured on, threatening even larger damage.
Capyre is rather simple - it usually just opts to throw down damage until it dies. Quetza Leno is Capyre's consistent damaging move, and with the synergy priority it is able to outspeed almost anything due to its high base speed. Embers is a lower stamina option to chip down especially bulky targets, or to utilise the fast burn in order to reduce incoming damage. Flaming Meteorite is just a larger burst of damage than Quetza, once it comes online. Heat Up lets Capyre set up in a game it may need to stick around in, allowing it to smash through opposing walls with ease. Base Jump is also an option on Capyre, allowing it to hit targets that may resist its fire attacks.
Capyre most appreciates other fast, high damaging teammates, especially Neutrals that provide Quetza's Synergy for quick K.O.s before the opponent can move. Valash and Mouflank especially have good damage output and access to priority to match Capyre.
Attack TVs are maxed out in order to do the most damage possible. 20 stamina TVs puts Capyre at 61, a regeneration breakpoint, allowing it to regain more stamina off the board. Fake Beard as the gear allows an extra turn of attacks before over-exerting. All the rest is into speed, as Capyre wants to go as fast as possible and doesn't benefit massively from bulk TVs. At 482 TVs Capyre is guaranteed to be faster than every Tem with a lower base speed than itself.