Loatle
Base Stats
HP |
84 |
STAMINA |
51 |
SPEED |
61 |
ATTACK |
79 |
DEFENSE |
67 |
SP ATTACK |
51 |
SP DEFENSE |
54 |
Overview
Loatle is a unique Tem with two unique traits and a wide technique pool, but is hampered by its incredibly vulnerable typing. Its decent bulk allows it to tolerate its Water and Crystal weaknesses, but its additional double 4x weaknesses to Electric and Digital make it difficult to pilot.
LOATLE BASIC BUILD
by East_25
Updated as of Patch 1.3
Techniques
Matter Teleport
Faraday Cage
Penance
Sacrifice
TVs
|
Base |
TV |
Total |
HP |
84 |
460 |
471 |
STAMINA |
51 |
38 |
62 |
SPEED |
61 |
0 |
170 |
ATTACK |
79 |
498 |
287 |
DEFENSE |
67 |
1 |
174 |
SP ATTACK |
51 |
0 |
146 |
SP DEFENSE |
54 |
1 |
156 |
Description
(1.3 DUKE'S NOTES - LOL. LMAO. DON'T THINK ANYONE HAD "LOATLE NERFS" ON THE OL BINGO CARD)
Loatle used to be a fearsome teambuilding check, but these days it mostly tries to stay alive for as long as it can to use Penance and Sacrifice to swing games. While that sounds enticing, Loatle has arguably the worst defensive typing in all of Temtem, boasting two seperate 4x weaknesses in Electric and Digital. However, both of those typings can be redirected by other traits and gears, so Loatle isn't completely helpless.
Tuwire, Zizare, and Raignet are obviously very strong partners for Loatle off of openings, helping its lackluster type chart with their own traits. All three of these tems can also lower opposing defense as well, which helps Loatle's dual 95+ base power STAB attacks.
You have to build around Loatle fairly heavily, so also bear in mind what tems you would like to recieve Penance (and, if possible, Sacrifice). You may wish to run Loatle faster in order to get those moves off, as well.