Platimous

Details

Zen
Determined
A

Type Chart

2x
1/2x
1/4x

Base Stats

HP
73
STAMINA
49
SPEED
82
ATTACK
56
DEFENSE
39
SP ATTACK
93
SP DEFENSE
70

Overview

Platimous is a powerful special attacker with an interesting set of conditions. It lacks turn 1 pressure, has lopsided defensive stats, and its Toxic coverage is underwhelming. Toxin Shower does give it an interesting way to leverage its speed as survivability, and Aquatic Whirwind and Sharp Rain let is cycle through powerful Water techniques. Its traits and gear choices are flexible, and on the right team it can pull its weight.

PLATIMOUS BASIC BUILD

by East_25

Updated as of Patch 1.3

Trait & Items

Determined
Sweatband

Techniques

Rotten Goo
Aqua Bullet Hell
Aquatic Whirlwind
Toxin Shower

TVs

Base TV Total
HP 73 2 333
STAMINA 49 40 61
SPEED 82 498 299
ATTACK 56 0 155
DEFENSE 39 0 126
SP ATTACK 93 460 310
SP DEFENSE 70 0 179

Description

(1.3 DUKE'S NOTES - REST IN PEACE WATER BLADE PLATIMOUS1.2-1.2 NOW THIS THING STILL KIND OF IN AN AWKWARD SPOT. ABH IS OKAY BUT DOESN'T SOLVE EVERYTHING)

Platimous has some flaws with its build - its clear lack of biceps give it a poor physical offense and defense. But it has a good combination of speed and special attack and a nifty shield it can hide behind with Toxin Shower. Plus, it has Aquatic Whirlwind, and it's hard to go wrong with that move.

The primary reason to select Platimous over more consistent turn one water attackers like Wiplump, Garyo, and Ukama is its defensive typing - Water/Toxic gives Platimous a better matchup into Natures, Waters, and even other Toxics - Plat can't damage them, but most Toxics have a hard time damaging things they can't inflict Poison on, leaving Platimous open to terrorize their allies.

There are some flexible options for Platimous. Playing it alongside other Toxics, you can run Urushiol for lots of Poison damage, and Slingshot instead of Sweatband for increased speed on Toxin Shower and Aquatic Whirlwind. Shuine's Horn does really well next to Sparks tems like Gazuma and Amphatyr, that give the synergy to Rotten Goo, turning it into a +1, rough 100 base power 3 prio water move on turn 1, an impressive technique.

Name Type Class Priority Damage Stamina Hold
Antitoxins
Status Normal 0 26 2
Flood
Status Normal 0 22 1
Sharp Rain
Special Normal 130 20 2
Urushiol
Physical Normal 41 8 0
Finbeat
Physical High 32 4 0
Water Blade
Special Low 52 10 0
Venomous Claws
Physical Normal 40 9 0
Sand Splatter
Physical Normal 35 7 0
Cheer Up
Status High 0 7 0
Aqua Bullet Hell
Special Normal 67 17 0
Tsunami
Special Normal 70 25 1
Toxic Fang
Physical Normal 62 12 1
Paralyzing Poison
Status Normal 0 20 2
Aquatic Whirlwind
Special High 130 29 1
Toxin Shower
Special Normal 60 10 1
Footwork
Status High 0 15 1
Held Anger
Physical Low 130 12 3
Major Slash
Physical Normal 150 33 1
Misogi
Status Normal 0 22 2
Noxious Bomb
Physical Normal 100 20 0
Rend
Special Normal 50 22 2
Rotten Goo
Special low 82 23 0
Sanative Rain
Status low 0 20 1