Zaobian
Details
Attack T
Voltaic Charge
B+
Base Stats
HP |
72 |
STAMINA |
90 |
SPEED |
51 |
ATTACK |
84 |
DEFENSE |
50 |
SP ATTACK |
42 |
SP DEFENSE |
44 |
Overview
Zaobian is an incredibly versatile Tem with some of the widest type-coverage in the game and a high attack stat to use it with. Its Attack<T> trait changes its typing to include any technique it uses, letting it take advantage of this coverage with STAB. Attack<T> also allows Zaobian to shift types defensively or to enable synergies. However, in spite of these strengths Zaobian suffers from a combination of low speed and low overall bulk. It also struggles to pick just four techniques from its fantastic pool to run. Due to Zaobian’s insane versatility, it is run many different ways. It sees play with both bulky and fast TV spreads, and with a variety of different technique choices.
Zaobian - High-speed Demolition
by Allie
Updated as of Patch 1.3.0
Techniques
Electropunch
Wastewater
Turbine
Cyberclaw
TVs
|
Base |
TV |
Total |
HP |
72 |
2 |
331 |
STAMINA |
90 |
7 |
77 |
SPEED |
51 |
500 |
267 |
ATTACK |
84 |
491 |
301 |
DEFENSE |
50 |
0 |
145 |
SP ATTACK |
42 |
0 |
131 |
SP DEFENSE |
44 |
0 |
134 |
Description
Zaobian makes a powerful offensive Tem due to its wide coverage of attacks, letting it hit anything for at least neutral if not super-effective damage. It fits especially well on Digital focused teams, getting Electropunch synergy from its Digital partners to help them with Waters and opposing Digitals, and providing Harmful Microwaves synergy whilst Electric Type. Attack-T not only allows Zaobian to get STAB on all of its offensive moves, it also opens up the possibility to use these typings defensively - using Wastewater to avoid poison ticks, Turbine to resist Earth attacks etc. You should also be aware of the potential downsides of this - opening yourself up to new weaknesses by using certain moves.
Wastewater is Zaobian's most simple move, dealing strong damage at 2 priority on 0 hold, as well as applying a poison tick letting Zaobian chip away at tems that resist its coverage. Electropunch is more powerful than Wastewater, but almost always wants Digital synergy to be worth using. With synergy it allows Zaobian to move fairly fast, outpacing threats, but without synergy is incredibly slow and puts Zaobian in a dangerous situation with its low bulk. Turbine is an incredible move for Zaobian, allowing high powered unconditional priority, and a way to break through Toxic Tems it otherwise would have staring contests with. Cyberclaw is a slightly weaker priority option compared to Turbine, but gives Zaobian the abillity to rotate between the two for priority when stranded from Digital teammates, valuable Digital coverage, and a way to reset its defensive typing to pure Digital if needed. This last slot is the most flexible on Zaobian, and other options like Crystal Bite, Telekinetic Shrapnel, Turbo Attack or Reset are also viable depending on your team's overall coverage and matchups. Heat Up, although a powerful setup move, is very risky to run on a low-bulk Zaobian and should generally be avoided on fast sets like this one.
With its wide coverage, Zaobian aims to take out opposing threats before taking hits, alongside similarly aggressive teammates. Being paired with other Digital Tems is usually the best way to achieve this, receiving Electropunch synergy and providing Harmful Microwaves synergy, as well as giving the Synertyper boost to Chromeon. Mimit pairs well with Zaobian too, with them providing eachother Electropunch synergy, and the ability to threaten all of Zaobian's coverage at once from two separate Tems.
This spread focuses on maxing out speed and attack - maximising Zaobian's potential as an offensive threat. The stamina TVs allow 3 uses of our most expensive attack, Wastewater, without over-exerting. Zaobian lacks more specific gears it benefits greatly from so War Drum is chosen a straight up boost for all of its attacks as a good default choice, however many other general-use gears can work.
ZAOBIAN BASIC BUILD
by East_25
Updated as of Patch 1.3
Techniques
Wastewater
Electropunch
Turbine
Cyberclaw
TVs
|
Base |
TV |
Total |
HP |
72 |
2 |
331 |
STAMINA |
90 |
0 |
81 |
SPEED |
51 |
500 |
267 |
ATTACK |
84 |
497 |
302 |
DEFENSE |
50 |
0 |
145 |
SP ATTACK |
42 |
0 |
131 |
SP DEFENSE |
44 |
0 |
135 |
Description
(1.3 DUKE'S NOTES - FASTER ZAOBIAN MAKES THIS BUILD BETTER, THOUGH VOLTAIC CHARGE AND TURBO ATTACK ARE VERY INTERESTING AS ALTERNATIVES ON DEFENSIVE TEAMS)
Zaobian has a very unique, fun trait in Attack-T, letting it change its secondary type every time it uses a move. It doesn't really have the speed or bulk to leverage this in a general set of situations, but with the right circumstances supporting it, it can be a huge hassle for the opponent.
Zaobian does have quite a wide variety of move selections that aren't mentioned here - Frond Whip, Crystal Bite, Reset, Herat Up, Purgation, Telekinetic Shrapnel, Cold Breeze, Laundry and 5PPEH all have various uses and applications. These four moves were just selected to give Zaobian lots of priority and turn 1 power with Wastewater and Electropunch.
This Zaobian pairs really well with Digital tems - synergy Electropunch really helps Zaobian out, and it can hit Waters and Digitals that threaten Mimited Zaobian, Hedgine, and Monkko.